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[Unedited] Glassblowing in 1st Person

[Unedited] Glassblowing in 1st Person

by Christopher Yamane May 03, 2017

This is the unedited cut of the glassblowing process we use for our Lucky Break Bowls.

It's rare to see the process of glassblowing and even more unusual to get to see the it from the artisan's perspective.

Having done this for 10+ years, I was still surprised how much I could learn by seeing directly from the perspective a more skilled glassblower.

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Lucky Break Color System

Lucky Break Color System

by Christopher Yamane April 03, 2017

This project is an exploration into how chance influences the design process. Instead of carefully composing the pattern for each bowl, we developed a system for randomly selecting and applying colored shards and thin glass strings to the outer layer of the molten glass. It’s a perfect balance between engineering and Japanese Wabi-Sabi.

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Glassmaking Process - Lucky Break Bowls

Glassmaking Process - Lucky Break Bowls

by Christopher Yamane March 23, 2017

The glassblowing is mysterious. To show off the properties that make the material so fun, we documented the entire process of making one object.

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Chance as a Tool for Design?

Chance as a Tool for Design?

by Christopher Yamane March 10, 2017

 

For our latest project, the Lucky Break drinking glass, we’ve been exploring chance and asking the question, “can we use chance as a tool in the design process?”

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The Science Behind the Saturn Glass

The Science Behind the Saturn Glass

by Christopher Yamane February 28, 2017

 

At some point during our development of the Saturn Rocks Glass, we realized that we didn't fully understand the why the original Saturn Wine Glasses work as well as they do. For the longest time, we thought it was just the ledge that kept our glass from spilling, but it turns out it is SO MUCH MORE THAN THAT. Somewhere around version 5 of the our new rocks glass, we had to fully analyze the physics of our wine glasses, and here's what we found.

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Development of Typographic Glassware

Development of Typographic Glassware

by Christopher Yamane February 16, 2017

 

“The stretch of time between when you wake up, and when you first interact with some piece of type that someone has drawn, is probably only a couple of seconds.”

-Tobias Frere-Jones, Design Matters, Dec. 2015)

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The Psychic Power of Edith Heath's Ceramics

The Psychic Power of Edith Heath's Ceramics

by Christopher Yamane February 16, 2017

 

Heath ceramics have always been produced by hand which almost seems to be a contradiction.  Usually, production refers to mass production: assembly lines, inhuman working conditions, and the sterile uniformity of machine-made goods.

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Typography as a Metaphor for Glass

Typography as a Metaphor for Glass

by Christopher Yamane February 16, 2017

 

We’ve done a lot of graphic projects in the past, but I’ve only started really studying how typography, fonts, and letters are designed. According to graphic designer, educator, writer, and artist Ellen Lupton, “typography is what language looks like.”

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Development of A Fuller Moon

Development of A Fuller Moon

by Christopher Yamane February 15, 2017

 

Fuller Moon, like most of our projects at SDS started as an exploration that had nothing to do with light, lighting, or any kind of product at all. I had a growing interest in geometry before I was familiar with the work of Buckminster Fuller.

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